- Edited
Ability to see other meshes or vertex points?
If I want to match up or continue a mesh from 2 separate images (Example: Lower jaw and head.) Is there a way to see the head mesh while creating the mesh for the lower jaw so I can make sure the mesh where the jaw meets the head are exactly a like?
Thanks
In 3.6 you can check Wireframe
in a mesh's tree properties to have it always show the mesh lines.
Nate wroteIn 3.6 you can check
Wireframe
in a mesh's tree properties to have it always show the mesh lines.
SWEET! Do you guys see the future or something? Seems like all the features I wanted you guys have implemented in the beta already haha.
When do betas usually get released as a final patch?
Betas get released as non-beta only when all runtimes support all the features. Currently runtimes are in very good shape already with features like clipping and two color tinting (though some runtimes aren't able to support two color tinting). We're currently working on some AnimationState improvements and doing editor-only features. We will wrap up 3.6 soon, which likely will result in some planned features getting pushed to 3.7. Our main goal for 3.7 is audio support and we hope to have a much shorter release cycle than 3.6 ended up being.
Audio support YEESS, I feel like when you guys implement audio support, your program might be able to beat after effects in the animation aspects.