IGS Hi, everyone! I'm trying to describe my character's attack state considering his attack speed. The idea is Attack At the end go to IDLE's state Measure the time until the next attack If the waiting time is bigger than attack speed then go to 1. My question: is it possible to make this behavior using the Spine runtime api (using LibGdx). Thanks!
Nate Sure: state.setAnimation(0, "attack", false); state.addAnimation(0, "idle", true, 0); This plays attack, then goes to idle. All you need to do is determine when you want to attack and execute these 2 lines of code.