Good day!
Is it possible to play two or more animations using Unity Animator controller with Spine SkeletonAnimator?
Currently I'm using Animator controller with two layers in it. If on second layer set "Weight" to 1, then it throws "Key not found" exception, when it's both animations are playing.
First animation is spine animation, second - just moves child object to different position.
Unity 5.6.1f1
Spine plugin version:
From end of May, compatible with spine runtime 3.5.x
Thanks in advance!