• Bugs
  • Ctrl+Z does nothing while moving mesh vertices

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...so all movements are effectively final. 🙁

I've just wrecked a mesh in Setup Mode and I can't revert back to the previous state, making all work since last save worthless.

Version 3.6.30

Seriously, Spine needs a visible undo history. These problems added to the fact that you can't visualize what the last change really was (according to Spine) are pretty annoying. :wonder:


Edit:

Mmmm... wow, just wow... it also affected bones and everything else, and when I tried to save and exit it told me over and over again that I had unsaved changes.

I've restarted Spine and it seems to work now. Something VERY weird happened, but I don't think I would be able to reproduce it.

badlogic wrote

Are you on a Mac?

Nope. Windows 10.

Hrm, that is curious. Do you have any other software installed that may mess with keyboard input? E.g. key remapper, etc.?

badlogic wrote

Hrm, that is curious. Do you have any other software installed that may mess with keyboard input? E.g. key remapper, etc.?

Neither.

Thing is, I've been working for the last hour without problems, and only a restart was necessary for that. Not very problematic then if that solves the issue... :p

Maybe if you're lucky Spine has autosaved a backup copy of your work, have you checked? (always save often! XD that should be a universal mantra in any program)

Sorry, something like that should never happen. I've never seen the undo system freak out like that! If it happens again, try to think about what you were doing before it began.

Erikari wrote

Maybe if you're lucky Spine has autosaved a backup copy of your work, have you checked? (always save often! XD that should be a universal mantra in any program)

Yup, I have a 5 minute autosave in fact. So I was whining just because. 😃

Sometimes I forget I'm using a beta version because I freely chose that dangerous path. So please forgive my outburst.