csumsky3, I also have Animator that triggered to animations what I created in Spine.
I have it worked with added atlas and thats all. Try uncheck repack and "applyHeader" and set up atlas and choose region, name, slot.
At the same time I have a problem that my attached sprite lost the position and rotation (if I only want to swap between two similar attachments from one atlas). At the last script I done it worked good, all new attachments attached exactly where they need it without any rotation or offset fields filling, but that script was crap, want to rebuild it with Mix&Match.
Could this be due to the use of cloned skin?
Or how can I get the position and rotation from, initial attachment and set it to new?
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here is how my old crap script works: http://recordit.co/y9zoTvyzr2