Shiv we are working on a cocos2d-x based application and are facing some visual problem ..... there is a thin line that is visible wherever the mesh overlaps ..... it is not visible in spine but is clearly visible in the application ..... any help or clues will be appreciated .... :yes:
Pharan Did you post in the Unity forum on purpose? In any case, these might be relevant: Premultiply Alpha spine-runtimes/spine-cocos2dx at 3.6
Shiv i didn't know where to post it :think: anyway, those links might be helpful .... i will go through them ... thanx pharan, 11 Jul 2017, 15:33 it worked thanks