• Bugs
  • Unity: mesh filter disappears making the Prefab

Here is my problem:

I have a GameObject with a SpineAnimator (not SpineAnimation) and my mesh filter's reference is valid

when i try to make a Prefab from that, simply by drag and drop, I get this

and you can see Mesh filter looses the reference.

I am working with:
Unity 2017.1.0f3
Spine-Unity runtimes 3.6
The spine character comes from unknown version, not sure which one but it seems to be created in 01/17/2017.

Any idea? :think:

Related Discussions
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This is intended behavior. Spine dynamically generates the mesh at runtime and does not need to store it in the prefab.
The mesh in the prefab has also caused users problems with dynamic loading in the past.

This shouldn't affect your game at all.
If it does, let us know.

If you want to know the version of a json, you can open it in any text editor. It should be near the top.