Here is my problem:
I have a GameObject with a SpineAnimator (not SpineAnimation) and my mesh filter's reference is valid
when i try to make a Prefab from that, simply by drag and drop, I get this
and you can see Mesh filter looses the reference.
I am working with:
Unity 2017.1.0f3
Spine-Unity runtimes 3.6
The spine character comes from unknown version, not sure which one but it seems to be created in 01/17/2017.
Any idea? :think: