Im on macbook pro.
Our team is working on a Unity project that is incorporating 2d sprites using spine for animation...typical im sure.
However, when our artist shared the spine file for some of the character, I am unable to move the controllers he set up to test animation and quality.
I know the set up is correct. And I had him take me through the process no my Macbook, however, it does not move. I had it moving once...so i know its not impossible, however, all times after that have met with failure.
Any workarounds or fixes in the pipeline?
Thanks