Hi everyone,
I'm having problems with the Unity compression of Spine Animations.
In the build, all these pixels appears around my animation .
This is the export setting:
Maybe something is in contrast with my export settings? Could you please help me?
Pixels around layers
- Edited
Hi!
Have you come across this?
https://github.com/pharan/spine-unity-docs/blob/master/Export-Settings.md
Hey! Ty for your answer.
Yeah, sure. There's an additional problem: I'm following this tutorial in order to obtain outline around the animations in Unity.
https://flaxenflash.wordpress.com/2017/02/18/2d-outlines-in-unity/
Could the exporting settings possibly create this issue with internal pixels?
The export settings only need to match what the shader requires.
ie, you need to give what the shader wants.
If it wants PMA, enable premultiply alpha in the export.
If it wants straight alpha, export straight alpha.
I'm not sure what the shader (or shader settings) you are using are so you'll have to find out.