Hi. After creating the animation, I want to use the single textures in my scene as a SpriteRender. For this, I change the type of the exported atlas on Sprite (2nd and UI), set multiply Sprite Mode and use Apply Regions as Texture Sprite Slices button.
The problem is follows. When creating an atlas, I set the checkbox to rotate textures. Where can I get information in runtime which textures are rotate?
Thanks.