Hi everyone. I found a clipping bug in spine-unity-3_6-2017-11-25.
I used clipping attachment with end slot, but all slots heigher draw order than end slot were clipped too.
I checked Call Hierarchy of SkeletonClipping.ClipEnd method and I may found the causes.
In MeshGenerator.AddSubmesh method (SpineMesh.cs. L 456), ClipEnd method is called in for loop.
But, if attachment isn't MeshAttachment, ClipEnd method will be skipped by continue statement.
I inserted ClipEnd method before continue statement, and all slots were showen correctly.
Thank you and best regards,