• Runtimes
  • [Question] Custom runtime and developer license

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Hi! I'm creating custom runtime for my HTML5 game engine to provide best performance and by this i have to make custom runtime because of it's rendering pipeline. I've made basic integration with purchased Spine Essentials, but i want to provide full support for Spine Pro and here comes my question:
Is there a Runtime Developer license or something like that, so i can make full Spine integration without buying Pro version (i'm indie dev, so i don't have opportunity to upgrade to Spine Pro right now).

To prove it's legit project:

I would be very thankful for anything that will help me implement and test full Spine functionality 🙂

All of the examples in the Spine launcher have exports. There are also projects here:
spine-runtimes/examples at 3.6
Those should be sufficient to test Spine Professional features. If not, please shoot us an email.

Please keep in mind there can be licensing conflicts with OSS if you use any part of the Spine Runtimes:
Support: Can I use the Spine Runtimes in my open source project
Likely you'll want to have the Spine support as a separate module licensed under the Spine Runtimes license. This way the rest of your project can remain MIT and your users can opt-in to using your Spine module. Some game toolkits that have UI (eg GameMaker and others) disable all Spine features and require the user to accept the Spine Runtimes license to enable the Spine features.

I'll check runtime examples and their exported skeletons, thanks! 😃

Thankfuly i'll not have any license conflicts due to not using any part of spine runtimes (i'm writing new runtime from scratch to match optimized engine rendering pipeline).