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Unity
Discuss using Spine with Unity and the spine-unity runtime.
Way to use Texture Packing
Can I apply the animation to a GameObject hierarchy?
Ugly transition artifacts lately with Mechanim animations.
Making Spine animations appear in the UI
Blending FFD vertices
Character multiple Skeleton / switch animation / good pratic
Latest Spine Runtime mixing glitch
spine 3.2 crash at 5.6.2p3 (5.5 is ok)
Import error when importing Stretchyman example character
Touchphase moved && stationary problem
White space stripping and meshes
Time.timeScale and still play animation on specific object.
GetRepackedSkin() not compressing repacked texture
MixAndMatch Character with Gradient Ramp Per Part
Interpolations between animations emergency
Creating a backwards animation in a 2.5D game
CPU Spike on Repacking
Draw Call increase each time clone GameObject
Set `mixing to` value for all animations
Huge spike when activate SkeletonRenderer.Awake()
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