Hi!
I am trying to move from using the Mecanim controller over to SkeletonAnimation in unity, but one hurdle i have yet to overcome is that I extensively use events in my animations to trigger all kinds of things. Its not really an option to add the events in spline as that workflow would be to cumbersome.
Can anyone point me in the right direction of how i would go about this? I did search extensively beforehand and could not find any good resources on this, except for the sentence: "Since the Spine runtimes are source-available and fully modifiable in your project, you can of-course define and raise your own events in AnimationState or in whatever version of it you make. See the official spine-unity forums for more information." .. on https://esotericsoftware.com/spine-unity-events - so .. here I am