4.2-beta status update
habahu Disable Simulate
or set physics constraint mix to 0. We've discussed uniform scaling. I'm not sure if it should be part of physics constraint or a future constraint that ties together transform properties.
zakaroff You can post videos on YouTube/etc. The sequence FPS keying should be fixed in 4.2.04-beta. Please say the version number you are using, not just "latest one", as we release often. When the checkbox you circled is unchecked, the last frame is omitted.
OK, but I have no idea what I should be looking for.
Hello!
We're trying out new physics constraints and we are very excited to use them!
Can you please tell me if unity&csharp runtime 4.2 beta has a support for new physics constraints?
Can't figure out how to use it
Will it be possible to access at gravity and wind properties from the runtime, globally, without having to loop on every constraint?
UPD: From reading SkeletonJson.cs in csharp runtime I can see that physics constraints are not being parsed.
But I can also see that they are being parsed in spineLibGdx -> SkeletonJson.java
So if i got that right, physics constraints are not currently supported by csharp and unity runtimes.
Can you share some info on when to expect the support for this amazing feature?
zakaroff I should have mentioned, please start a new thread if you have an issue. It will be lost in this thread that already has 60+ posts.
Milerael We're working on spine-unity. Soon!
eprime No, there is no central value for you to change. Looping through the constraints is not a big deal. Skip constraint where constraint.active
is false.
- Edited
@Milerael We have just pushed integration commits of 4.2-beta physics and 4.2-beta skeleton loading to the repository for spine-csharp and spine-unity. Please note that this does not yet include automatically applying GameObject movement to Spine's physics yet, this will be added later. Nevertheless, you should now be able to import and play back your PhysicsConstraint-driven 4.2-beta skeletons in Unity.
New spine-unity 4.2-beta packages are available for download here as usual:
https://esotericsoftware.com/spine-unity-download#spine-unity-4.2-beta
I can't wait to have monogame runtime!!!
@eprime We are done adjusting the spine-csharp and spine-monogame code and examples accordingly for 4.2 and physics constraints. As you can see, we've kept our word and are done before September .
Please let us know in case you encounter any problems with the new integration.
In the meantime: Happy Easter Holidays!