Milerael

UPD: From reading SkeletonJson.cs in csharp runtime I can see that physics constraints are not being parsed.

But I can also see that they are being parsed in spineLibGdx -> SkeletonJson.java

So if i got that right, physics constraints are not currently supported by csharp and unity runtimes.
Can you share some info on when to expect the support for this amazing feature?

  • Nate replied to this.
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    zakaroff I should have mentioned, please start a new thread if you have an issue. It will be lost in this thread that already has 60+ posts.

    Milerael We're working on spine-unity. Soon!

    eprime No, there is no central value for you to change. Looping through the constraints is not a big deal. Skip constraint where constraint.active is false.

    @Milerael We have just pushed integration commits of 4.2-beta physics and 4.2-beta skeleton loading to the repository for spine-csharp and spine-unity. Please note that this does not yet include automatically applying GameObject movement to Spine's physics yet, this will be added later. Nevertheless, you should now be able to import and play back your PhysicsConstraint-driven 4.2-beta skeletons in Unity.

    New spine-unity 4.2-beta packages are available for download here as usual:
    https://esotericsoftware.com/spine-unity-download#spine-unity-4.2-beta

    I can't wait to have monogame runtime!!!

    4 months later
    4 days later

    @eprime Sorry to say that the monogame runtime is not yet ready. Unfortunately we have been facing some issues recently which we could not resolve as quickly as we would have liked to. Nevertheless rest assured we're on it, so hopefully you will see some updates soon.

      Harald
      Thanks for the information, do you think it's possible in six months, let's say September?

      @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

        @Harald very good!!! Of course I know that unexpected events are just around the corner, but knowing that it will probably be released by/earlier September allows me to better plan development. A thousand thanks

        Harald @eprime While we usually don't provide any ETA, it will hopefully be done much earlier than September, otherwise something has gone wrong very unexpectedly.

        @eprime We are done adjusting the spine-csharp and spine-monogame code and examples accordingly for 4.2 and physics constraints. As you can see, we've kept our word and are done before September 😉.
        Please let us know in case you encounter any problems with the new integration.

        In the meantime: Happy Easter Holidays! 🙂

          Harald
          YOU ARE AWESOME!!!!! Definitely beyond expectations!
          Happy Easter Holidays you too!

          Harald
          For now I have test all the example in monogame and I'm going crazy with happiness!
          within a few days I'll migrate the code from monogame to my project that uses FNA, I can't wait! A thousand thanks!

          @Harald @Nate
          here I am with a new update
          I migrated monogame runtime to FNA with copy paste, and works with physics! I'm happy as a child at Christmas.