Gathered some info, hopefully will help get it fixed sooner rather than later.
Thanks a lot)
Gathered some info, hopefully will help get it fixed sooner rather than later.
Thanks a lot)
spine-runtimes-4.2-beta
Sorry, spine-cpp (that spine-ue) in the 4.2-beta branch is currently a WIP. We will have it working in the next few days, as we will release 4.2 as non-beta soon!
jackar Yes, the video I uploaded was recorded by importing celestial-circus
into the SpineUE project in the 4.2-beta branch of the spine-runtimes repository.
The error message you uploaded is actually one that I have seen many times, but this error message is quite vague. As far as I know, the error is caused by the following factors:
spine-runtimes/spine-cpp/spine-cpp
folder is not correctly included in Plugins/SpinePlugin/Source/SpinePlugin/Public/
. (This procedure is also required even if you open the official sample project.)PublicDependencyModuleNames
in the Build.cs
file of your project.I hope this helps you.
Misaki
I apologize for my vague description earlier. Let me detail my experience.
First, I used spine-runtimes 4.1.00 on GitHub. Then, following the official documentation process, I opened it with Unreal Engine 5.3.2. It was able to compile successfully and run perfectly.
Next, I will attempt to use spine-runtimes 4.2Example on GitHub, because I noticed that only this project contains "celestial-circus".
I am using Windows 11, Unreal Engine 5.3.2, and Visual Studio 2022 17.9.4 .
I have prepared according to the official procedure:
Then I right-clicked on SpineUE.uproject to generate SpineUE.sln, and opened SpineUE.sln to run Local Windows Debugger, the following error popped up:
Then I opened SpineUE.uproject, and the same error occurred.
I'm not sure if my description is detailed enough, please contact me if you need more details. I hope to use the physical effects of spine4.2 in the Unreal Engine as soon as possible. Thanks for the reply!
Apologies! It looks like UE added a new set of "this warning is now an error" compiler flags. Please pull the latest changes from the 4.2-beta branch, and make sure you also update your copy of spine-cpp in the UE project.
Thank you for your kind words! I have employed the 4.2-beta version, which functions flawlessly!