NijiNeko
If you are scaling down the object and want to keep smooth edges, you want probably to enable mipmaps.
As before, change the filters using setFilter
.
Assuming the key of you atlas is "atlasKey", and your atlas has a single page as in the assets you send by email, you can do like this;
const atlas = PIXI.Assets.get("atlasKey");
atlas.pages[0].texture.setFilters(
spine.TextureFilter.MipMapLinearLinear,
spine.TextureFilter.MipMapLinearLinear,
);
This will generates mipmaps and should scale down with smoother edges.