I've been puzzled by this.
It feels like it should be simple... but I cannot work it out.
I want to create a bone that basically acts like a piston up and down the Y axis of the arm.
So that when I rotate the Hand, it moves the "piston" cuff bone up and down the length of the arm.
Basically I want a local rotation to translation constraint... I think?
Kind of like the crank shaft example in the forum, but able to be relative, so I can animate the arm moving around.
This post seeeeems to have what I need but it's lost it's files
https://esotericsoftware.com/forum/d/15002-crank-slider-rig
Any ideas I will be so grateful!!