I really dig your animation style mate, good job!
trinee

- Mar 8, 2021
- Joined Sep 2, 2016
Hey Sachar, beatufiul work. I like everything in this animation... Can't believe is your first try, congratz!. Would you mind sharing the project? I'd like to see how you handled some things in the rig.
Cheers!
I duplicated the folder on Mac and put both of the icons in the taskbar :rofl: :rofl:
amazing work Erikari, congrats :clap:
If I'm not wrong, you can duplicate the bone, then create a slot with the linked mesh. I've used this workflow for specific things.
Thank you guys! we will try to polish it a bit in a PostMortem version
- Edited
Hey guys!
this past weekend a couple of friends and I participated in the ludum dare 40, which consists of making a game in 2 days. This is the final result, obviously it's a game made in a weekend, so it's not super polished. All animations were made with spine, I hope you like it! <3
GAME
https://ldjam.com/events/ludum-dare/40/mortal-kombaRegards :p
yeah! it worked. Thank you all
:heart:
- Pharan wrote
It's not totally irreversible.
Actually, you know what? It wasn't hard to do in Photoshop.
Basically clipping mask a copy of the transparency/alpha channel to the original image, and set it to Divide blend mode.
You could just as easily do it in CSP or some other art program that has those same features.Here are some Actions.
Thank you Pharan! We already finished with all the FX. In some of them we did something similar, in others we just decided to redo all the effect.
Last question, is this black shadow normal in the atlas when importing with PMA? then in Unity it will look okay, like we see in spine project/png images? We didn't try yet, I'm just curious. :p
sadly not
Oh jeez... okay. So next time, before exporting, should we uncheck premultiply? check Bleed instead?
Not sure if this would effect in someway the results ingame. Thanks Erikari
- Edited
Hey guys! we decided to move from spine 4.0.1 to newest version and we are having a lot of issues in the images (specially FX) when using the unpacking feature.
I'll link some examples of what is going on when unpacking all the old atlases:
There's any way to fix this?
Thank you!
yeah nice detail with the shadow, that's cool :clap:
- badlogic wrote
Sorry for retweeting the wrong tweet on Twitter btw
It's sometimes hard to see who's the originator, especially if thiefs don't include the original tweeter's account.
Hey badlogic! don't worry, also my mistake for not including any signature :S
Hope this guy gets banned soon... it's a bot that is literally copypasting all my timeline :angry:
- Erikari wrote
I've seen it! very cute animation and illustration!
Thank you Erikari! :heart:
- Edited
Hope you like it :heart:
You can check it on twitter aswell:
- Channfree wrote
Though... idk how these rigs would work out in an actual game engine. Like would all these extra bones be too much or something.
yeah sadly I think it's only worth when you make animations for purposes other than videogames, like promotional / cinematics