zm4341

  • Apr 19, 2016
  • Joined Feb 14, 2016
  • OK, I will think of some way to tell them about synchronization code .

  • OK, I try it.


    Aha, that's right!

    Because I find this code

    else if (strcmp(typeString, "weightedmesh") == 0 || strcmp(typeString, "skinnedmesh") == 0)

    Thanks!

  • Hi,

    I use Cocos2d to test an official example of goblins-mesh in runtime.
    The code like this:

    auto sknode = spine::SkeletonAnimation::createWithFile( "goblins-mesh.json", "goblins-mesh.atlas", 1 );

    It will be an error on runtime.

    I look at the SkeletonJson.c and find this code:

    else if (strcmp(typeString, "skinnedmesh") == 0)

    But I changed the

    "type": "weightedmesh"

    to

    "type": "skinnedmesh"

    in JSON, the application can run.

    It's right?

  • Maybe game server can use C&CPP runtime, thank you~!

  • Me too...


    But my Windows can see Log Out, just Mac can not see.

  • Hello!

    Before I used Education License, But I want to change Professional License, I am buy it now.

    How can I do in Mac.

    Thank you!


    I want to find LogOut, but it was not in setting.....

  • Hello!

    I am look at the

    var ragdoll = GetComponentInChildren<SkeletonRagdoll2D>();
    ragdoll.Apply();
    

    .
    But I dont know what's meaning.
    Who can tell me the SkeletonRagdoll2D API.


    I guess Apply() is to enable the Ragdoll2D of Bones , right?

  • Hi Nimai!
    I am using windows10 and using AE2014CC, before my language is set chinese, so run the script is failed, then I am set the language is English, now export the .Json file, I am use spine and LoadData the json is success, but i dont know that images are where?What can I to do?

    I just want have a tutorial, like step-by-step instructions on how use AE and export images, thank you.