OK, I will think of some way to tell them about synchronization code .
zm4341

- Apr 19, 2016
- Joined Feb 14, 2016
OK, I try it.
Aha, that's right!
Because I find this code
else if (strcmp(typeString, "weightedmesh") == 0 || strcmp(typeString, "skinnedmesh") == 0)
Thanks!
- Edited
Hi,
I use Cocos2d to test an official example of goblins-mesh in runtime.
The code like this:auto sknode = spine::SkeletonAnimation::createWithFile( "goblins-mesh.json", "goblins-mesh.atlas", 1 );
It will be an error on runtime.
I look at the SkeletonJson.c and find this code:
else if (strcmp(typeString, "skinnedmesh") == 0)
But I changed the
"type": "weightedmesh"
to
"type": "skinnedmesh"
in JSON, the application can run.
It's right?
Maybe game server can use C&CPP runtime, thank you~!
Aha, That's so good~!
Wow~!
Thank you!
Me too...
But my Windows can see Log Out, just Mac can not see.
Hello!
Before I used Education License, But I want to change Professional License, I am buy it now.
How can I do in Mac.
Thank you!
I want to find LogOut, but it was not in setting.....
- Edited
Hello!
I am look at the
var ragdoll = GetComponentInChildren<SkeletonRagdoll2D>(); ragdoll.Apply();
.
But I dont know what's meaning.
Who can tell me the SkeletonRagdoll2D API.
I guess Apply() is to enable the Ragdoll2D of Bones , right?
- Edited
Ohye! Thanks!
Hi Nimai!
I am using windows10 and using AE2014CC, before my language is set chinese, so run the script is failed, then I am set the language is English, now export the .Json file, I am use spine and LoadData the json is success, but i dont know that images are where?What can I to do?I just want have a tutorial, like step-by-step instructions on how use AE and export images, thank you.