Hi Nate !
We use Spine for our game : http://www.indiegogo.com/projects/isbarah/x/2105508
Do you want some spine export for your kickstarter? ( animation boss , because character animation are placeholder )
Hi Nate !
We use Spine for our game : http://www.indiegogo.com/projects/isbarah/x/2105508
Do you want some spine export for your kickstarter? ( animation boss , because character animation are placeholder )
Great! I'm going to support the new kickstarter, even if I can't use the new features with Corona.
Could you make an announcement or post when you'll find out if Graphics 2D will allow meshes to work in Corona?
Thank you so much.
@Onnevan, Thanks! It looks like it will be possible:
http://docs.coronalabs.com/tachyon/guid ... cs/3D.html
They really shouldn't call that 3D at all, but the Corona guys are really into their marketing. Anyway, I'll update the Kicsktarter text.
@Aman, ok, will do!
@Disk1of5, we'd like to show off the new features in the workshop, so we haven't set a hard date yet. We'll definitely let everyone know in advance.
Yes! I see it, "Meshes" Hurray!!
Hahahah 3D without the Z axis!! Where I'm from, that's 2D :rofl:
Very awesome announcement!
I was excited about FFD, the mesh and deformation features are crazily awesome!
I'll be sharing on facebook and blog, hope the kick starter does well and you guys can do a 3rd (although I have no idea what additional features could be added)
If fonded, when are you going to release it!
@lrateke, we can't make promises, except to say that we are working as hard as possible. To give a rough estimate, we hope to have meshes in the editor within a month or so. FFD will follow a few weeks afterward, then skinning a little while later. At this point, roughly 2-3 months from now, we'll likely update the runtimes to use the new features. IK pinning will be done last and doesn't affect the runtimes.
2 or 3 months!!!!!! Outstanding!!! Can't wait for this...
Is it possible to get access to early version of FFD?
I really want to use this feature in my current project.
This is one of the example we want to have bending animation on it.
At this moment, we are working on the characters which do not need FFD features (in spine of course). If the FFD can arrive in time, we'll definitely use it to get best out of our art resources.
If it's necessary, I'd be happy to help test/develop the runtime.
PS: We use a Moai based engine, the spine module is built on top of the official C runtime.
We'll release the features as early as possible to everyone.
Small request for this kickstarter if possible: could you set up the UI so sections of the tree (Skins/Images/Root etc) can be to optionally in multiple windows? I work with one complex skeleton, a dozen or more skins with a dozen animations. It's just an absurd amount of scrolling and if I could have them in separate windows it would be really nice. Also would be nice if these windows could float so I can have them on my 2nd monitor.
I've already backed this kickstarter, regardless. Thanks for all the hard work!
Multiple windows is complicated with OpenGL, especially cross platform. It isn't impossible, but it's tricky. Multiple, dockable views in the same window is more likely, though still quite a bit of work.
great job Nate! keep up the good work! this feature is exactly what i have always wanted in any 2d animation software let us know when the feature is up and running
Backed!
Just a question: I pledged 100$ and have Spine Essential. How does the upgrade to pro works? Thanks!
Thanks Onnevan! When the Kickstarter is over, we'll send out a new activation code.
Thanks!
Congratulations on reaching the Kickstarter goal!
Any plans for stretch goals?
Roland