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Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
K
Spine Phaser - Load individual png per attachment
Runtimes
Hi, I have a character where there will be thousands of varieties per attachment and i cannot assemble a custom atlas on server as the image generation would be to load heavy ...
6
6 replies
Expected release date for Godot 4.4 support?
Runtimes
Godot
My team is looking forward to upgrading our game to Godot 4.4, as Godot 4.3 has a few bugs that have caused us some heartache for a while. Does anyone know when Esoteric is ex...
7
7 replies
6
How to smoothly transition addtive transparency ?
Runtimes
Unity
I want to achieve a gradual transparency change for lights in Spine based on the game's duration. I only found the "Light Affects Additive" option, but it's too binary—either ...
7
7 replies
N
Physics Jitters/Unstable At Higher Framerates
Runtimes
Unity
Bugs
Hello, I am trying to add a model that implements physics for the first time in Unity and I'm running into major issues with the constraints jittering/unstable when the model ...
19
19 replies
Strange behavior after AddAnimation on Empty track under special conditions
Runtimes
Unity
Hi, I am here again with problems partially related to the SkeletonAnimation.Update(0) call. I checked the documentation here https://esotericsoftware.com/spine-api-reference#...
11
11 replies
T
Problem when export file to Unity
Runtimes
Unity
IWhen I export the Spine file, I get 2 .png image files and images of the frame by frame animations I exported before. Then, when I import it into Unity, the message below app...
7
7 replies
S
Detailed Explanation of Current Issues with Spine Skeleton Rendering in Unity
Runtimes
Unity
Core Issue I'm experiencing inconsistent depth occlusion behavior with Spine skeletons in my Unity 2D game. Despite multiple shader modifications, I'm still encountering unexp...
14
14 replies
N
Spine Godot official example 13 load from dist runs with errors
Runtimes
Godot
godot 4.3 , runtime example run 
3
3 replies
Animation gets stuck between poses after BeginPlay only
Runtimes
Unreal
This is an odd one. I have Idle play automatically on BeginPlay, but then any animation that I transition to (either Walk or Run in my case) gets "stuck" when it's supposed to...
10
10 replies
M
部分换装的时候遇到的问题
Runtimes
Unity
按照spine的示例项目,使用图片对Spine的SkeletonGraphics进行操作,替换部分图片,但是替换之后发现装备居然是两份了,如图所示,图一展示的是从图集里面读取的武器,图二我用空白图替换了武器,图三我用一样的武器图片重新替换,但是变成了两把武器,可能是哪里引入的问题呢。 ` private IEnumerator ChangeWeap...
13
13 replies
S
URP Skeleton Litシェーダーを使用すると、半透明箇所が白くなり光っている印象を受ける
Runtimes
Unity
2DHD風の絵を作りたいとなり、3D空間にSpineモデルを配置し、URP/Spine/Skeleton Litシェーダーを使用しています。 キャラの動きが複雑なため、一部モデルでパーツをフェードさせて別のパーツにするというアニメーションを行っています。 その際、Litシェーダーを使用していると半透明箇所が白くなり、発光しているような印象を受けます...
6
6 replies
P
Spine iOS runtime based on C
Runtimes
pbk20191/spine-runtimestree/spinecios branch: spinecios My implementation supports DarkColor tint (except two color clipping) Lazy Atlas TextureLoading correct pma version nor...
0
0 replies
Z
Getting Started in with Monogame runtime
Runtimes
I am trying to set up the SkeletonRenderer in my existing monogame file based on the example project for spine posted on github (spine-monogame/spine-monogame-example/ExampleG...
5
5 replies
J
Avatars for my app?
Runtimes
I’m exploring the possibility to use Spine for my new app. I have a pretty ambitious use case and I think it could be a match, but I fear something might be missing so I decid...
2
2 replies
S
about transparency shader in Unity 6 with Spine 4.2.40 use built-in RP
Runtimes
Unity
My game uses numerous semi-transparent textures, so I'm facing an issue: when many semi-transparent textures overlap, they create an unattractive X-ray-like layering effect. T...
25
25 replies
Changing spine material at runtime (Unity)
Runtimes
Unity
Hello everyone, My situation is the following (Unity): we have our character (it has lots of skins), and want to have the character silhouette (with same skin) show when it is...
6
6 replies
S
Spine web player. blurry in normal view, sharp in dev tools view
Runtimes
Bugs
Hi guys. I inserted a webplayer into a resizable container. if I view as a user it is very blurry. if I open chrome dev tools it becomes sharp and well antialiased on any reso...
14
14 replies
V
Version incompatibility causes animations to disappear
Runtimes
Recently I switched to new combo Phaser + TS and I wanted to use some old 3.8 assets. Overall assets are loading fine, they just become not visible on animation play. I got ES...
4
4 replies
A
Export to Pixi problem
Runtimes
Bugs
I exported JSON files for each Skeleton from the same project and used them in the Pixi Runtime. Some work fine, but others cause the game to freeze without error messages ind...
5
5 replies
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Runtimes
Discuss using the Spine Runtimes.
Spine-Unity 4.1 to 4.2 Upgrade Guide
Spine Phaser - Load individual png per attachment
Expected release date for Godot 4.4 support?
How to smoothly transition addtive transparency ?
Physics Jitters/Unstable At Higher Framerates
Strange behavior after AddAnimation on Empty track under special conditions
Problem when export file to Unity
Detailed Explanation of Current Issues with Spine Skeleton Rendering in Unity
Spine Godot official example 13 load from dist runs with errors
Animation gets stuck between poses after BeginPlay only
部分换装的时候遇到的问题
URP Skeleton Litシェーダーを使用すると、半透明箇所が白くなり光っている印象を受ける
Spine iOS runtime based on C
Getting Started in with Monogame runtime
Avatars for my app?
about transparency shader in Unity 6 with Spine 4.2.40 use built-in RP
Changing spine material at runtime (Unity)
Spine web player. blurry in normal view, sharp in dev tools view
Version incompatibility causes animations to disappear
Export to Pixi problem
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