Hello,
So I tried with the right animations for the skeleton asset mixing data but still not working.
I tried with the TrackEntry and it didn't worked too.
But I noticed when I release the left mouse button the AddEmptyAnimation node with a custom mixduration worked.
My blueprint : https://ibb.co/6vJNh5d
My skeleton asset : https://ibb.co/W0FTybx
The render : https://ibb.co/PF3mYs9
Other bugs I noticed :
When the engine is launch the render component looks blurry and I need to zoom in the component to remove the blurry artifact.
https://ibb.co/VCqgbmyIf the "Target" pin is empty on the "AddEmptyAnimation" node and I compile the blueprint then the editor crash.
That probably happen on others "Add/Set Animation" nodes.
https://gifyu.com/image/kEi4