ECG_Kinsey You can import animations from another Spine project via Import Project
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For your information, importing animations cannot be done through the CLI, so if you create your characters as separate skeletons, and you update an animation in one of them, the only way to reflect that update in the other skeleton is to import the animation manually.
We plan to improve this in future releases and have an issue ticket for it, but we are not sure when: EsotericSoftware/spine-editor379
In other words, if you want to share animations between many characters, the easiest way to share animations is to create the character using skins. By using skin bones and skin constraints, you can create multiple characters with a single skeleton, even if the bones and constraints required for each character are different.